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Accessorize Your Breath: The Evolution of Gum

The basic rules pertaining to chewing gum have always been very straightforward; you chew it and you don’t fall asleep with it in your mouth. If you do happen to break either of these rules, typically the most harm you could do is trigger an emergency haircut. Consequently, as progress marches steadily onward since gum’s introduction in 1870, its simplicity remains its strongest draw and most popular attribute.

While remaining basic in nature and simple in its operation, the elementary nature of gum is also quickly becoming its own worst enemy, as “simple” translates directly into “boring” in the lexicon of today’s rabid consumerist mentality. Marketing teams continue to compete over market share with a variety of inventive tactics that range from musical productions to intensely irritating to classic guitar and classic anti-guitar and even somewhat amusing. And we can’t forget “dancing” Matt or that tiny Irish Extra stick man that any sensible person would love to rip apart with their teeth if the opportunity presented itself.

Gum Timeline

With television and print media historically being the main outlet of popularizing many brands, there has been a subtle but noticeable shift in tactics in the past year. The concept of gum as an trendy accessory seems to be on the rise. This has never been more apparent than with Wrigley’s newest product line called Five. From a gum perspective, it’s nothing new - you still chew it. However, from a design perspective, it’s exceptional! The creative design engineering that went into creating the packaging for this gum is like nothing we’ve ever seen before. Without having any numbers to back-up this claim, it might be safe to estimate that this packaging design attains the status of highest package-to-product cost ratio in the history of gum. This may sound like a wild assumption to make, but take a look at the detail involved here:

Cobalt Package

In addition to this detail on the front of the package, even the back of the flap is printed black with grey swirls which could as easily be left white by a graphic designer lacking ambition. To top it all off, the “five” on the front of the package is treated to glow under black light. Compared to the mundane history of previous packaging concepts, this intensive detailing is head and shoulders above the competition. Reminiscent of a pack of cigarettes, This is a container that was meant to be retained, displayed, and utilized by the hip and happening.

We would be the first to admit that perhaps even major advances in gum packaging may not be considered a major advancement in society, it may still be beneficial to observe a few key points from this post. Firstly, this is an experiment on directly leveraging good design for profit. Will it work? Wrigley will find out.

Secondly, and more importantly from a marketing perspective, could be the beginning of a designer gum trend? Where society will be judged on what kind of gum they choose to chew. Could a brand of gum rival cell phone, handbags, and iPods, as an ultimate accessory? Perhaps it lacks the usefulness, prestige, and cost factor to achieve such a lofty level of appreciation, however Five Gum is certainly appealing to this segment of society’s psyche.

Until next time, remember to abide by all basic gum chewing instructions. If you run into trouble, here’s some helpful advice.


A World Without Design

You don’t have to respect designers. You really don’t. The frivolous, superficial productions that designers create are natural to overlook, and even easier to ignore. But whether you know it or not, we’re helping you. Let’s explore what the world would look like if designers weren’t doing their jobs.

If designers weren’t designing…

1. People would die.

  • Ambulances, fire trucks, and police cars would look like regular old vehicles, just in a bigger hurry.
  • Safety diagrams and warning signs would not exist, leading to thousands of needless beverage spills and accidental electrocutions.
  • Interfaces like car dashboards would take hours of concentration to decipher, with no designers to bring simplicity and order to the layout.

2. Information would suffer.

  • Your ability to read books, magazines and newspapers would be gone, as you try to focus your eyes on body text that isn’t properly typeset or laid out, lacks any kind of meaningful explanatory diagrams or photographs, and has no discernable structure throughout the publication.
  • The Internet would be stuck in 1993, with nothing but text-based browsers to help you check email and read websites.
  • You’d never be able to catch the right bus, because all the bus schedules would be gone and there’d be no route numbers on the busses themselves.

3. Decision-making would slow down.

  • When choosing something like a bank or a university, you’d have to rely on your own notes, because you wouldn’t have any brochures or pamphlets to take home with you.
  • When shopping, aisle signage would be absent, and product labels would be cluttered and inconsistent (okay, so that’s not much of a change).
  • When ordering food, menus would be positively disorganized, with photos, prices and descriptions in no reasonable order. You might not even know what restaurant you were in.

4. Life would be uglier.

  • Your favourite music artist would have no album covers. If you’re lucky, they might put a helpful handwritten scotch-tape label on the front. (Same with movies – no posters and no snappy movie logo).
  • Artwork like event posters, wall murals, building signage and public art would be missing, and in its place would be a lonely, heartbreaking void.
  • Countries would have no flags, companies would have no logos and Olympic athletes would have blank uniforms, leading to massive confusion, a worldwide drop in morale and patriotism, and a very colourless, unimaginative planet.

What did we miss? What else would happen if designers weren’t designing? Tell us in the comments below!


Blogs We Know: ChangeOrder

Seattle’s ChangeOrder

How and why should you say “no” to a client? What are a designer’s blindspots when providing project estimates? And at what point should we stop calling ourselves “graphic designers” and just stick to the simplified term “designer”?

Seattle-based blog ChangeOrder is a factory of fresh ideas on all of these topics. Since late 2007, ChangeOrder’s quality articles have concentrated on the business & process of design. And although they’re a country away and a timezone apart from us, it’s as if ChangeOrder and Elbowruminations are long-lost cousins out here on the blogosphere…only ChangeOrder was gifted with the brains while we just got the geeky computer skills.

ChangeOrder’s David Sherwin produces thoughtful, useful entries covering all corners of the design industry, providing applicable insights for the designers who like business, and the businesspeople who like design. In response to the three questions posed in this article’s intro, ChangeOrder offers these tidbits:

On Saying No

“The only major failure you should face in the business of design? The failure to recognize that a client project is something you should decline. […] Yes, you need to pay rent. Yes, this work is not beneath you. Yes, the work will hopefully lead to better things….but like the old adage says, “Be careful what you’re good at.” Can you afford to promote yourself as an expert in one area and end up spending your time working in another?” [Read the rest of “On Saying No” here]

Designers Hate Estimating

In a three-part series, ChangeOrder provides some tips to help designers put together better, smarter quotes for their projects. CO suggests considering how the client will behave through the course of a project, and if that will influence your work. “Clients ask designers for references,” Sherwin writes, “But it’s not always a bad thing to check up on your clients and/or closely observe how they interact with their peers or other vendors. This kind of gut check should govern what kind of buffer or multiplier you apply to your project fee, or whether you wish to engage with them at all. Sometimes you need to say no gracefully.” [Read the rest of “Designers Hate Estimating” here: Part 1, Part 2 & Part 3]

Farewell, graphic designer. We’ll miss you.

The term “Graphic Designer” has been in use for as long as the profession has been alive, but ChangeOrder suggests we guide the term into early retirement.

“A ‘Graphic Designer’ today may be responsible for a range of graphic applications across various materials,” explains the blog, “But that’s not what we’re paid to do anymore. […] Designers can contribute insights and ideas that have ramifications far beyond some ink on a page, or colors on an LCD display.” [Read the rest of “Farewell, graphic designer” on ChangeOrder]