What Do I Know (about graphic design)

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Dwell Magazine: Bad house design

While exploring an Atlanta house used in a photo shoot for Dwell Magazine, Todd Dominey of “What Do I Know” discovered that while the house was visually pleasing from the outside, the inside of the home was structurally skewed and borderline dangerous. Dominey uses the article to brilliantly explain some of the most fundamental principles of the graphic design. It’s an enjoyable, ironic read that stresses a concept that so many designers fail to grasp: function is foremost.

An excerpt from Shabby Chic by Todd Dominey

Read the rest of the article in its original context, on “What Do I Know”

As I walked through the rest of the house, I couldn’t shake what a shortsighted, irresponsible design decision it was…There were misaligned windows, floor tile that extended to the wall and then dropped off into God knows where, and incredibly, a sconce on the wall that had a paper cup for a shade…[A] home is hardly sustainable if it doesn’t last. It’s simply bad design.

Good design is not just about being pleasing to the eye, but about working within the confines of the materials and technology at hand and making compromises where need be. Few designers (especially ‘print’ designers working with web developers) appreciate being told that their work requires revisions because of a technical impossibility, and that’ll never change. But the mark of a mature designer is not just one who’s willing to compromise and adapt when rendering their work in the real world, but one who’s responsible enough to police themselves.